A JFrame is a little more than just a regular java app. You must extend and import a bunch of graphics classes included with JDK. To do this you need the following:
import java.io.*;
import java.net.*;
import java.awt.*;
import java.util.StringTokenizer;
import javax.swing.*;
import javax.swing.border.*;
public class ClassName extends JFrame {
static Container c;
static JFrame x;
static Int Config_Width;
static Int Config_Height;
static Int WindowX;
static Int WindowY;
public static void main(String[] args) throws IOException {
x = new ClassName();
x.setSize(config_width, config_height);
x.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
x.setResizable(false);
x.setAlwaysOnTop(true);
x.setVisible(true);
x.setLocation(windowX, windowY);
}
}
Here is a small list of JFrame variables and what they do:
- SetSize(config_width, config_height); – changes the size of the window
- setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); – I believe this adds the close button on the upper right corner.
- setResizeable(true/false); – can you drag the window edges to resize it?
- setAlwaysOnTop(true/false); – basically a “pin window” command, making it on top of everything else, even if it is out of focus.
- setVisible(true/false); – is the window visible? It can exist, but it doesn’t have to actually work.
- setLocation(windowX, windowY); – sets the initial position of the upper left-hand corner of the window with respect to the upper left-hand corner of the monitor (starting at (0,0)).
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