A JFrame is a little more than just a regular java app. You must extend and import a bunch of graphics classes included with JDK. To do this you need the following:
import java.io.*; import java.net.*; import java.awt.*; import java.util.StringTokenizer; import javax.swing.*; import javax.swing.border.*; public class ClassName extends JFrame { static Container c; static JFrame x; static Int Config_Width; static Int Config_Height; static Int WindowX; static Int WindowY; public static void main(String[] args) throws IOException { x = new ClassName(); x.setSize(config_width, config_height); x.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); x.setResizable(false); x.setAlwaysOnTop(true); x.setVisible(true); x.setLocation(windowX, windowY); } }
Here is a small list of JFrame variables and what they do:
- SetSize(config_width, config_height); – changes the size of the window
- setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); – I believe this adds the close button on the upper right corner.
- setResizeable(true/false); – can you drag the window edges to resize it?
- setAlwaysOnTop(true/false); – basically a “pin window” command, making it on top of everything else, even if it is out of focus.
- setVisible(true/false); – is the window visible? It can exist, but it doesn’t have to actually work.
- setLocation(windowX, windowY); – sets the initial position of the upper left-hand corner of the window with respect to the upper left-hand corner of the monitor (starting at (0,0)).
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